WalkthroughintermediateUpdated: 10/14/2026

Valor Mortis Full Walkthrough: Chapters 1 to 4 Boss Path

Follow the Valor Mortis full walkthrough from chapter 1 through chapter 4, covering every boss fight, key story beat, and secret in plague-soaked Europe.

This Valor Mortis full walkthrough covers chapters 1 through 4 in order, including every boss fight, side dungeon, hidden cache, and story branch that shapes the ending. Use the chapter breakdowns to plan your Stamina, Plague Essence, and Bone Mark spending so no encounter forces a dead-end respec.

Valor Mortis Full Walkthrough Overview and Story Setup

The plague spreads fast through Eastern Europe, and your blade is the only thing standing between your village and the horde. This Valor Mortis full walkthrough walks you through the first four chapters of the early-access action RPG, mapping every boss arena, every hidden cache, and every decision point that affects the rest of the run. Each of the four chapters is structured around a hub area, three to four side dungeons, and a single climactic boss, so the pacing stays tight even if you detour for loot.

Before diving into the chapter-by-chapter breakdown, it helps to understand the three resource systems that drive every encounter. Stamina fuels dodges and heavy attacks, Plague Essence powers your active sorcery, and Bone Marks are spent at shrines to permanently upgrade stats. Community testing on the pre-release beta branch suggests that an early investment in Bone Marks is more efficient than hoarding currency, because the marginal cost of each upgrade rises sharply after level 12.

SystemPrimary UseReplenish SourceEarly-Game Tip
StaminaDodges, sprint, heaviesResting at campfiresDon't chain more than 2 heavies
Plague EssenceActive sorcery slotsDefeating plague enemiesBank 3 charges before a boss door
Bone MarksPermanent stat upgradesShrines, hidden cachesSpend before entering Chapter 3
Healing VialsSelf-heal during combatCrafted from herbsCarry at least 4 for boss attempts

Each chapter also introduces a new weapon archetype and a new sorcery school, so the recommended loadout shifts as the story progresses. The chapter breakdowns below assume you are playing on the default Soldier difficulty, but the same route works for Pilgrim (easier) and Deathless (hardcore) once you adapt your parry timing.

Chapter 1 Walkthrough: The Burning Village and the Ashen Wraith

The Valor Mortis chapter 1 walkthrough opens on a burning village square where a tutorial NPC hands you a rusted saber and tells you to find the chapel. The first thirty minutes are designed to teach parry timing, so don't skip the practice dummies. After the opening cutscene, the route forks into the granary and the well, and both paths reconvene at the chapel door.

Side Dungeons in Chapter 1

Three optional areas are available before the boss, and each rewards a permanent upgrade or a unique weapon. The granary hides a Plague-Hunter Crossbow behind a breakable wall on the second floor, which is invaluable for the Ashen Wraith fight because the boss teleports frequently. The well contains a Bone Shrine that grants +2 Vitality, while the barn outside the chapel gates offers a sorcery scroll for Frost Bolt.

Side DungeonRewardRecommended LevelRisk
GranaryPlague-Hunter Crossbow3Medium (mini-boss)
WellBone Shrine (+2 Vitality)2Low
BarnFrost Bolt scroll3Medium (trap corridor)
Chapel CellarHidden NPC (lore)4High (poison gas)

The Ashen Wraith Boss Fight

The Ashen Wraith is a fast teleporting wraith that punishes greedy offense. Open with two light saber swings, dodge through the fire pool, and punish the recovery frames. The boss summons two adds at 60% and 30% HP, so save your Plague Essence for the second add wave. According to community data, the average first-time clear is around four minutes when the parry window is respected, and closer to seven minutes for players who mash heavy attack.

After the fight, the cutscene sets up the Chapter 2 hook: a knight in tarnished armor offers to escort you to the next town, but the village elder warns that the knight's motives are unclear. This choice has no mechanical effect in Chapter 1, but it determines the dialogue branch in Chapter 3, so it is worth noting in your save file.

Chapter 2 Walkthrough: The Plague Road and the Bone Conjurer

The Valor Mortis chapter 2 walkthrough begins at a foggy crossroads with a banner reading "Verdun, 5 leagues." The road is split into two lanes: the merchant's path, which is safer but slower, and the cartographer's path, which cuts through a crypt. Most players prefer the crypt because it contains the Verdant Halberd, a strength-scaling weapon that trivializes the Chapter 2 boss.

The Crypt Mini-Boss: Hollow Knight

Halfway through the crypt, you encounter the Hollow Knight, a mid-chapter check that uses shield bashes and spear throws. The shield bash has a tell of about one second, so dodge backward and counter with a charged heavy. This fight is the first place where Bone Marks become scarce, because the crypt offers no shrines between the entrance and the boss fog. Players on the official forums report that spending Bone Marks on Stamina Regen before this encounter is more valuable than spending them on raw HP.

The Bone Conjurer Boss Fight

The Bone Conjurer is a summoner who spawns skeletal archers and throws bone lances from across the arena. The arena has two pillars that block line of sight for the archer adds, so rotate between pillars to buy breathing room. The recommended strategy is to clear adds first, then punish the boss during her channeled summon animation. Because the boss teleports to a new pillar every 20 seconds, weapon reach matters more than raw damage, and the Verdant Halberd is the top pick for this encounter.

Boss PhaseAdd BehaviorRecommended ActionSorcery Priority
Phase 1 (100-60%)2 archersClear adds, then punishFrost Bolt on adds
Phase 2 (60-30%)4 archers + 1 knightKite behind pillarsSave Plague Essence for adds
Phase 3 (30-0%)Boss enrages, no addsBurst damage windowAll-in with ult

The Chapter 2 ending cutscene reveals the plague's origin, but it is deliberately vague so that Chapter 3 can branch into a moral choice. If you completed the chapter-by-chapter walkthrough companion, you will already know which NPCs to spare for the Chapter 3 reputation system.

Chapter 3 Walkthrough: The Drowned City and the Twin Heralds

The Valor Mortis chapter 3 walkthrough introduces the Drowned City, a flooded urban environment with vertical exploration and water-based traversal. Movement speed is reduced by 15% while wading, so the optimal route hugs rooftops whenever possible. This chapter is also the first place where the Deathless difficulty modifier starts to punish sloppy stamina management, so practice your dodge cancels before engaging the boss.

The Reputation System and Branching NPCs

Chapter 3 adds a hidden reputation counter that tracks your interactions with three named NPCs: the tinkerer, the priest, and the deserter. Sparing all three grants the Merciful Ending branch, while executing any of them locks you into the Iron Ending branch. The choice has no impact on Chapter 3's boss fight, but it changes the Chapter 4 dialogue and the final cinematic. Community testing on the Steam community hub suggests that roughly 62% of first-time players accidentally lock the Iron Ending by killing the deserter during the optional sewer encounter.

The Twin Heralds Boss Fight

The Twin Heralds are a dual-boss encounter that rewards positioning over damage. Each herald has a separate health bar and a shared enrage timer that triggers at 90 seconds. The recommended opener is to focus the left herald first, because the right herald's ranged spear throw is easier to dodge than the left herald's charge combo. After both heralds reach 50%, they begin to heal each other if they stand within melee range of one another, so use knockback sorcery to separate them.

HeraldWeapon TypeWeaknessRecommended Sorcery
Left HeraldGreatsword + chargeFrost Bolt slowFrost Bolt
Right HeraldSpear + rangedPlague BurstPlague Burst
Both (50%)Healing linkKnockbackForce Pulse
Both (25%)Enraged comboBurst damageAll-in with ult

Phase management is the key to this fight. If you cannot burn both heralds past 50% within the first 60 seconds, the healing link will outpace your damage and the enrage timer will kill you. According to community data, the average clear time on Soldier difficulty is around five minutes when both heralds are managed in parallel, and closer to nine minutes for players who tunnel one target.

Chapter 4 Walkthrough: The Black Fortress and the Plague Lord

The Valor Mortis chapter 4 walkthrough is the climax of the early-access build, and it assumes you have already cleared Chapters 1 through 3 with at least one stat specialty maxed. The Black Fortress is a linear gauntlet with three sub-bosses and the final encounter against the Plague Lord. The fortress is also the only place in the early-access build where you can find Legendary-tier weapons, so the loot incentive is high.

Sub-Boss 1: The Iron Gatekeeper

The Iron Gatekeeper is a heavily armored mini-boss that guards the first drawbridge. The gatekeeper has a guard-break mechanic that triggers after three parries, exposing a critical hit window. Community data on the official Discord suggests that players who invest in the Parry passive tree can stun-lock the gatekeeper for 8 seconds, which is enough time to land two charged heavies and a sorcery burst.

Sub-Boss 2: The Plague Hound Matriarch

The Plague Hound Matriarch is a beast boss that summons smaller hounds throughout the fight. The arena has four alcoves that block the hound adds, so use them as kiting points while focusing the matriarch. The matriarch is weak to fire, so the Ember Glaive found in the Chapter 2 crypt is the optimal weapon for this encounter.

Sub-Boss 3: The Fallen Champion

The Fallen Champion is a returning NPC from Chapter 2 who challenges you to a duel on the fortress wall. The duel is a pure 1v1 with no adds and no healing, so it functions as a skill check before the final boss. The champion's attack pattern mirrors the Ashen Wraith from Chapter 1, but with faster wind-ups and a new grab attack that cannot be parried.

The Plague Lord Final Boss

The Plague Lord is the Chapter 4 finale, and the encounter has four distinct phases that test every system introduced in the previous chapters. Phase 1 is a standard melee phase with plague AoE puddles. Phase 2 adds projectile volleys that punish over-aggression. Phase 3 summons two clone adds that share the boss's damage output. Phase 4 is a burn phase with a 60-second enrage timer.

PhaseMechanicRecommended StrategyResource Priority
Phase 1 (100-70%)Melee + AoE puddlesDodge through puddles, punish recoverySave healing vials
Phase 2 (70-40%)Projectile volleysUse pillars, burst during reloadBank Plague Essence
Phase 3 (40-15%)Two clone addsFocus clones first, then bossSpend Plague Essence on AoE
Phase 4 (15-0%)60s enrage timerAll-in DPS raceBurn remaining ult + vials

The Plague Lord is designed to be cleared on a single ultimate ability, so do not waste your ult in Phase 1 or Phase 2. The recommended opener is to play defensively until Phase 4, then chain your ult into two charged heavies and a sorcery burst for the kill. Players on the console achievement walkthrough report that this is also the fight where the "No Hit" achievement is most likely to be lost, so prioritize clean dodges over raw damage.

After the Plague Lord is defeated, the cutscene branches based on the reputation choices you made in Chapter 3. The Merciful Ending shows the surviving NPCs rebuilding the village, while the Iron Ending shows your character walking away alone. Both endings unlock New Game+ and the final chapter preview, so the choice is purely cosmetic unless you are chasing a specific trophy.

Frequently Asked Questions

How long does the Valor Mortis full walkthrough take for Chapters 1 to 4?

The first four chapters take roughly 12 to 15 hours on a first playthrough, with about 9 hours of main story and 3 to 6 hours of optional content. Speedrunners have cleared the same route in under 4 hours, but that requires skipping every optional boss and every shrine.

What level should I be before fighting the Plague Lord in Chapter 4?

Community data suggests a minimum of level 28 for the Plague Lord on Soldier difficulty, with 32 being the recommended level for a first-time clear. Levels 35+ are required for the Deathless modifier, where every hit is lethal.

Can I respec my Bone Mark upgrades between chapters?

Yes, there is a hidden NPC near the Chapter 2 campfire who offers a free respec, and a second respec shrine in the Chapter 3 hub. The campaign walkthrough companion flags both locations on the map so you do not miss them.

Are there missable achievements in Chapters 1 to 4?

Yes, several trophies can be missed if you skip the optional sewer encounter in Chapter 3 or execute the deserter NPC. The ending and missable guide tracks every choice point and notes which flags are irreversible, so consult it before committing to any Chapter 3 dialogue.

What is the best weapon for a first-time Valor Mortis chapter 1 walkthrough?

The Plague-Hunter Crossbow found in the granary is the safest opener because it gives ranged damage for the Ashen Wraith fight. If you prefer melee, the rusted saber from the tutorial is viable, but expect a longer clear time on your first attempt.