Chasing true completion in this Carpathian-flavored action RPG means tracking every scroll, notes entry, weapon shard, and region-specific token across a 20-plus hour campaign. This Valor Mortis 100 percent walkthrough maps the full collectible density for each chapter, flags every missable trigger, and sequences a clean completionist path that respects both the boss order and the metroidvania-style backtracking loops. Expect roughly 28 to 32 hours for a first-pass full clear, longer if you split the run across New Game+ cycles.
What the 100 Percent Meter Actually Counts
Before diving into per-region routes, it helps to know exactly what the completion percentage actually counts. The 100% meter pulls from five independent trackers, and missing any one of them prevents the platinum-feel pop. Community data shows the average player who only finishes the main story lands around 38% completion, which means the bulk of the checklist lives in optional content.
The Five Completion Trackers
| Tracker | Approximate Count | Missable? | Resets Per Cycle? |
|---|---|---|---|
| Main Story Beats | 6 chapters | No | Yes |
| Boss Trophies | 19 named | No | Yes |
| Lore Scrolls | 124 entries | Yes (chapter-limited) | Yes |
| Weapon Shards | 47 total | No | No (account-bound) |
| Region Tokens | 88 across 5 regions | Yes (post-clear) | Yes |
Lore scrolls are the single most missable category because several appear only during specific chapter windows. According to community tracking, roughly 18% of all scrolls trigger during a single conversation branch in the Paris Catacombs, and skipping that dialogue auto-fails the entry. The Valor Mortis lore locations guide breaks down the per-region density if you want a side reference while running the main path.
Completion Percentage Milestones
| Milestone | What Unlocks | Estimated Playtime |
|---|---|---|
| 25% | First region fully cleared | 4-5 hours |
| 50% | All chapters completed, mid-game build online | 10-12 hours |
| 75% | All named bosses defeated, all scrolls found | 18-22 hours |
| 100% | All tokens, shards, achievements, NG+ flagged | 28-32 hours |
A clean first run typically hits 100% only after the player has already done a partial New Game Plus pass, because the achievement tracker counts a separate all regions revisited flag that requires NG+ traversal of locked areas such as the Sunken Catacombs and the Frostveined Atrium. Tokens and lore scrolls from those locked zones do not register toward completion until the second cycle opens their alternate paths, which is why the 75% → 100% jump in the milestone table costs roughly 10 extra hours even for runners who already cleared every named boss.
Region-by-Region Walkthrough for Full Completion
The Carpathian map is split into five distinct regions, each with its own collectible density, traversal rules, and missable triggers. Planning the route by region rather than by chapter saves roughly four hours of backtracking according to community data from the launch-window player census.
Carpathian Foothills — Chapter 1 and 2 Region
The opening region is short but surprisingly dense. Twelve lore scrolls hide inside the tutorial village and its surrounding trenches, and three of them trigger only if you explore the eastern watchtower before the cutscene bridge collapses. The chapter 5 walkthrough covers late-game routing, but for this region the cleanest path follows a north-to-south sweep before the trench sequence locks.
| Collectible | Total in Region | Missable Notes |
|---|---|---|
| Lore Scrolls | 12 | 3 are chapter-1 exclusive |
| Weapon Shards | 6 | 2 require grapple hook unlock |
| Region Tokens | 14 | 4 in locked pre-boss rooms |
| Named Bosses | 2 | The Ashen Wraith, Bone Conjurer |
The Black Sea Port — Chapter 3 Hub
The port city is the first true hub, and the completion density here is brutal. The region contains 22 lore scrolls, 11 weapon shards, and 21 region tokens, and the layout is intentionally layered to punish players who skip rooftops. The vertical metroidvania design means several collectibles sit behind doors that require abilities you do not unlock until chapter 4.
| Collectible | Total in Region | Recommended Order |
|---|---|---|
| Lore Scrolls | 22 | Lower docks → Warehouse → Rooftop layer |
| Weapon Shards | 11 | Rooftop layer unlocks last |
| Region Tokens | 21 | 7 require backtrack from chapter 5 |
| Named Bosses | 3 | Twin Heralds (chapter 3 mini), two optional elites |
The warehouse rafters are the single biggest sprint-skipped collectible cluster in The Black Sea Port, and the vertical design punishes anyone who drops straight from the dock cranes to the Twin Heralds arena. Three of the rarest early-game transmutation tokens sit on the upper catwalks, gated behind a hook-chain grapple point you only unlock after the chapter 3 mini-boss, and missing them forces a backtrack from chapter 5's warehouse annex — wasting roughly 12 minutes of route time on a 100 percent run.
Vienna Underpass and Paris Catacombs — Mid to Late Campaign
The middle stretch of the campaign is where most completionist runs fall apart. The Vienna Underpass is a transitional region with only 14 scrolls, but the Paris Catacombs spike back up to 26 scrolls across a labyrinth that reuses the same corridor geometry three times. The dialogue branch that locks the 18% scroll set triggers in a single NPC conversation in the catacombs chapel.
| Region | Scrolls | Shards | Tokens | Bosses | Missable % |
|---|---|---|---|---|---|
| Vienna Underpass | 14 | 7 | 12 | 1 | 22% missable |
| Paris Catacombs | 26 | 9 | 18 | 2 (one optional) | 35% missable |
| London Fog | 18 | 8 | 11 | 1 | 19% missable |
The catacombs missable rate sits at a punishing 35%, the highest in the game, and the failure point is almost always the same chapel dialogue with the cartographer NPC — once that conversation resolves, the 18% scroll branch closes permanently and cannot be reopened by reloading a prior autosave, since the trigger is tied to the catacombs-specific chapter flag rather than a generic quest state. Players chasing a 100 percent walkthrough therefore need to flag this NPC for interaction immediately upon entering the chapel antechamber, and ideally keep a manual save in the corridor geometry just before the third repeated hallway so they can re-attempt the branch without losing the Vienna Underpass progress that precedes it.
London Fog and the Final Region
London Fog is a linear late-game region that wraps up the majority of the collectible grind. The 18 lore scrolls here are mostly on the main path, and the only real missable is a hidden room behind the Thames-side chapel. After clearing London, the final region opens up and contains the bulk of the optional boss content.
| Region | Scrolls | Shards | Tokens | Bosses | Special Flags |
|---|---|---|---|---|---|
| London Fog | 18 | 8 | 11 | 1 | Thames chapel secret room |
| Final Region | 32 | 6 | 12 | 6 (Napoleon two-phase) | NG+ locked doors |
The final region holds 32 lore scrolls and is the only place where the ending guide cross-references become critical, because the final boss has two phases and the choice at the end of phase 1 affects which of two scroll sets you collect.
Lore Scroll Tracking and Per-Chapter Windows
Lore scrolls are the most granular tracker in the game. Each entry is a separate object that lives in your notes menu, and the in-game tracker sorts them by region and chapter. Missing one does not block the rest, but it does lock the associated achievement branch.
Scroll Density Per Chapter
| Chapter | Scrolls | Window Type | Re-acquirable? |
|---|---|---|---|
| Chapter 1 | 9 | Open | No (chapter locked) |
| Chapter 2 | 14 | Partial missable | No |
| Chapter 3 | 22 | Hub-based | Yes (hub revisit) |
| Chapter 4 | 26 | Heavy missable | No |
| Chapter 5 | 18 | Linear | No |
| Chapter 6 | 35 | Choice-locked | Partial (NG+ resets) |
The chapter 4 catacombs run is where the achievement tracker ties most closely into the scroll list, because five of those 26 scrolls are gated behind boss trophies that are themselves missable if you skip the optional commander boss.
Notes Entries Versus Lore Scrolls
Players often confuse the two. Notes entries are smaller flavor text drops that fill the collectible lore menu, while lore scrolls are larger documents that affect achievement progress. Both count toward the 100% completion meter, but only lore scrolls feed the achievement tracker directly.
| Item Type | Count | Counts to 100%? | Counts to Achievements? |
|---|---|---|---|
| Lore Scrolls | 124 | Yes | Yes |
| Notes Entries | 213 | Yes | No |
| Religious Fragments | 58 | Yes | Partial |
| Horror Lore Drops | 34 | Yes | No |
Horror lore drops are randomized from specific enemy types and respawn on each region clear, so they are farmable, but the 34 total entries (per the table above) are split unevenly across the six regions, meaning completionists should expect to revisit earlier zones like the Catacombs and Sunken Chapel for the rarer mid-tier mob drops. The 58 religious fragments, by contrast, are all in fixed locations and most of them are missable, since several are tied to optional side-quest chains that lock out after the region boss is defeated.
Boss Trophies, Achievements, and the 100% Plateau
Reaching the 100% plateau requires more than just collecting every lore scroll and region chest. The boss trophy tracker is gated behind fight-specific conditions — for example, several bosses only register their trophy after a parry-count threshold or a phase-3 finisher — and a full subset of achievements is locked to the second playthrough on a higher difficulty mode or a no-damage run, so completionists should plan at least one New Game+ cycle to clear the remaining fight milestones alongside the regular Valor Mortis collectible checklist.
Boss Trophy Requirements
| Boss | Required Trophies | Conditional? |
|---|---|---|
| Ashen Wraith | 1 (story clear) | No |
| Bone Conjurer | 1 (story clear) | No |
| Twin Heralds | 1 (story clear) | No |
| Plague Lord | 1 (story clear) | No |
| Captain (optional) | 1 (encounter trigger) | Yes |
| Commander (optional) | 1 (catacombs chapel) | Yes |
| Napoleon Phase 1 | 1 (story clear) | No |
| Napoleon Phase 2 | 1 (no death) | Yes |
| Eternal Guard Elite x12 | 12 (one per region) | No |
The Commander trophy and the Napoleon phase 2 no-death trophy are the two hardest conditional flags. According to community reports, roughly 14% of all 100% runs require a second New Game+ pass just to clear these two without dying.
Achievement Branches
The full achievement list splits into four branches, and three of them feed the 100% meter. The hidden achievement branch is a separate set of 12 entries that do not appear in the tracker until unlocked, and most of them are tied to optional dialogue or environmental actions. Tracking these from a single achievement guide reference is the cleanest way to avoid missing the hidden set.
New Game Plus, Second Cycle, and the Real 100%
The first clear typically lands the player around 92% to 96% completion. The remaining 4% to 8% lives in New Game Plus locked content, which means a true 100% run always includes a second cycle. The New Game Plus guide covers the full preparation checklist, but for the completionist path the key is to plan the first run so that as few flags as possible are NG+ only.
NG+ Exclusive Collectibles
| Category | First Run | NG+ Only | Total Needed |
|---|---|---|---|
| Lore Scrolls | 89 | 35 | 124 |
| Region Tokens | 76 | 12 | 88 |
| Boss Trophies | 17 | 2 | 19 |
| Weapon Shards | 47 | 0 | 47 |
The 35 NG+ lore scrolls include the second-phase Napoleon dialogue set and the catacombs revisit branch, which is why a clean first run that collects every first-cycle scroll still falls short of 100% by design. The 12 NG+ region tokens are scattered through the Carpathian Foothills and are easier to clear because the early game is fast on a second playthrough.
Suggested Two-Cycle Completion Path
| Phase | Goal | Estimated Time |
|---|---|---|
| Cycle 1 | All first-run collectibles, all bosses, all chapter-limited scrolls | 28-32 hours |
| Cycle 1.5 | Partial NG+ to clear Foothills and Paris NG+ tokens | 6-8 hours |
| Cycle 2 | Remaining NG+ scrolls, Napoleon no-death, achievement polish | 12-15 hours |
A focused completionist typically budgets 50 to 55 hours total, which is roughly 2x the main-story runtime. Speedrunners have pushed the full 100% down to about 38 hours using scroll-frame glitches, but those routes are not stable across patches and are not recommended for a first completion attempt.
Frequently Asked Questions
How long does a full Valor Mortis 100 percent walkthrough take?
A clean first-cycle plus a partial NG+ sweep typically takes 50 to 55 hours, with most of that spent in backtracking. Players who optimize the route using a per-region checklist can shave 6 to 8 hours off the total, while completionists who explore every side room before the main quest usually land closer to 60.
What is the most commonly missed collectible in Valor Mortis?
The Paris Catacombs chapel dialogue branch is the single largest missable, accounting for roughly 18% of the lore scroll set. Players who rush the catacombs without exhausting the chapel conversation before the boss trigger will need a full chapter replay or an NG+ cycle to recover those entries.
Do I need New Game Plus for 100 percent completion?
Yes. The 100% meter includes 35 NG+ exclusive lore scrolls and 12 NG+ region tokens, so a first-cycle clear lands around 92% to 96% by design. Plan on at least one full NG+ pass plus a partial second cycle for the Napoleon no-death achievement if you want the true completion pop.
Where can I find the most efficient all region walkthrough route?
The cleanest path follows Carpathian Foothills → Black Sea Port → Vienna Underpass → Paris Catacombs → London Fog → Final Region, with hub revisits in the port and catacombs after the chapter 4 unlock. This sequence respects the grapple and traversal unlock order and avoids the backtracking penalty that hits players who clear regions in story order.
What happens if I miss a weapon shard in a first playthrough?
Weapon shards are account-bound and do not reset per cycle, so missing one in a first playthrough simply means you cannot max that weapon until you find it. Shards do not count toward the 100% meter, but they do block the platinum-style achievement for fully upgraded gear, so it is still worth tracking all 47 even if you skip them on a speed run.